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π΄ Cards
Card library: troops, buildings, castles, enchantments and tomes.
π Enemies
Enemy units and boss variants; not obtainable.
π Kings
Each king starts with 9 starter cards in 3 slots.
ποΈ Policies
Policies offered when leveling; most can stack.
π Perks
Passive upgrades for units and buildings; stack by level.
πͺοΈ Cataclysms
Global modifiers that apply at run start or for the whole run.
πΊοΈ Challenges
Standalone missions with fixed waves and rules.
π Units
Stats of the entities actually spawned on the board. Card stats come from here.
βοΈ Mechanics
Game rules with in-game evidence identifiers.
π² Events
Random in-run events.