
Elf
精灵
⚔️ TroopCommonGame textCards
Multi-axis profile and growth
- Survival:389 HP = 43.200 HP × 9 units(percentile 36%,client field;P95 1,138)
- Damage:34.0 DPS(percentile 30%,derived;P95 294.1)
- Atk speed:0.15 /s(percentile 9%,derived;P95 1.00)
- Mobility:1.30 tiles/s(percentile 33%,client field;P95 3.91)
- Growth:4.75×(√(HP × DPS growth at max level), derived)
Percentile in the 38 comparable troops
Level by level
| Level | Units | HP / unit | Total HP | Attack | Interval (s) | Attacks / s | DPS / unit | Total DPS | Speed |
|---|---|---|---|---|---|---|---|---|---|
| Lv1 | 3 | 30.00 | 90.0 | 18.000 | 8.300 | 0.120 | 2.169 | 6.5 | 1.300 |
| Lv2 | 6 | 36.00 | 216.0 | 21.600 | 7.545 | 0.133 | 2.863 | 17.2 | 1.300 |
| Lv3 | 9 | 43.20 | 388.8 | 25.920 | 6.860 | 0.146 | 3.779 | 34.0 | 1.300 |
Raw values and multipliers
| Field | Value | Source |
|---|---|---|
| Base HP (MaxHP) | 30.000 | client field |
| Base attack (AttackStrength) | 18.000 | client field |
| Base interval (AttackDelay) | 8.300 s | client field |
| Base walk speed (WalkSpeed) | 1.300 | client field |
| Units per plot (MTroopCount) | 3 | client field |
| Level cap (MaxLevel) | 3 | client field |
| HP multiplier (MHPBoost) | 1.200 → 4.32× total | derived |
| Attack multiplier (MAttackStrengthBoost) | 1.200 → 1.44× | derived |
| Interval divisor (MAttackDelayBoost) | 1.100 → 1.21× faster | derived |
| Walk multiplier (MWalkSpeedBoost) | 1.000 → 1.00× | derived |
| Crit chance (base field) | 10.00% | client field |
| Crit chance (run bonus) | 10.00% + 0.1 pp × n | save-reconciled |
| Crit chance per level (MCritChanceBoost) | 1.050× | unverified · no sample |
| Crit multiplier | 2.00× | client field |
What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.
Type
⚔️ Troop
Rarity
Common
Combat stats
| HP | 30 |
| Attack | 18 |
| Attack interval (s) | 8.3 |
| Range | 10 |
| Move speed | 1.3 |
| Crit chance | 0.1 |
| Crit multiplier | 2 |
| Projectile | 1 |
| Projectile size | 0.17 |
| Projectile flight time | 0.5 |
| Stop distance | 50 |
Card fields
| Rarity index | 0 |
| Costs action | 1 |
| Limitless levels | 0 |
| Card power | 1 |
| HP growth / level | 1.2 |
| Move speed growth / level | 1 |
| Attack growth / level | 1.2 |
| Attack speed growth / level | 1.1 |
| Life steal growth / level | 1 |
| Crit multiplier growth / level | 1 |
| Crit chance growth / level | 1.05 |
| Freeze growth / level | 0 |
| Thunder growth / level | 0 |
| Combustion growth / level | 0 |
| Steel coat growth / level | 0 |
| Explosion growth / level | 0 |
| Max level | 3 |
| Units per plot | 3 |
| Mobile unit cap | 3 |
| Cost | 6 |
| Start wave | 0 |
| Subtype | 0 |
| Range | 1 |
| Difficulty | 1 |
Description
Ranged sniper. Always attacks the most distant target.
Level art



Stat source
Game ID
ElfStarter king
Sources
Local game files (Early Access)