
Lab Rat
实验鼠
⚔️ TroopCommonGame textCards
Multi-axis profile and growth
- Survival:81 HP = 13.525 HP × 6 units(percentile 7%,client field;P95 1,138)
- Damage:10.4 DPS(percentile 12%,derived;P95 294.1)
- Atk speed:0.33 /s(percentile 30%,derived;P95 1.00)
- Mobility:1.25 tiles/s(percentile 28%,client field;P95 3.91)
- Growth:3.12×(√(HP × DPS growth at max level), derived)
Percentile in the 38 comparable troops
Level by level
| Level | Units | HP / unit | Total HP | Attack | Interval (s) | Attacks / s | DPS / unit | Total DPS | Speed |
|---|---|---|---|---|---|---|---|---|---|
| Lv1 | 2 | 13.00 | 26.0 | 5.000 | 3.000 | 0.333 | 1.667 | 3.3 | 1.250 |
| Lv2 | 4 | 13.26 | 53.0 | 5.100 | 3.000 | 0.333 | 1.700 | 6.8 | 1.250 |
| Lv3 | 6 | 13.53 | 81.2 | 5.202 | 3.000 | 0.333 | 1.734 | 10.4 | 1.250 |
Raw values and multipliers
| Field | Value | Source |
|---|---|---|
| Base HP (MaxHP) | 13.000 | client field |
| Base attack (AttackStrength) | 5.000 | client field |
| Base interval (AttackDelay) | 3.000 s | client field |
| Base walk speed (WalkSpeed) | 1.250 | client field |
| Units per plot (MTroopCount) | 2 | client field |
| Level cap (MaxLevel) | 3 | client field |
| HP multiplier (MHPBoost) | 1.020 → 3.12× total | derived |
| Attack multiplier (MAttackStrengthBoost) | 1.020 → 1.04× | derived |
| Interval divisor (MAttackDelayBoost) | 1.000 → 1.00× faster | derived |
| Walk multiplier (MWalkSpeedBoost) | 1.000 → 1.00× | derived |
| Crit chance (base field) | 1.00% | client field |
| Crit chance (run bonus) | 1.00% + 0.1 pp × n | save-reconciled |
| Crit chance per level (MCritChanceBoost) | 1.000× | unverified · no sample |
| Crit multiplier | 2.00× | client field |
What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.
Type
⚔️ Troop
Rarity
Common
Combat stats
| HP | 13 |
| Attack | 5 |
| Attack interval (s) | 3 |
| Range | 10 |
| Move speed | 1.25 |
| Crit chance | 0.01 |
| Crit multiplier | 2 |
| Projectile size | 0.5 |
| Projectile flight time | 1 |
| Stop distance | 1 |
| Max altitude | 1 |
Card fields
| Rarity index | 0 |
| Costs action | 1 |
| Limitless levels | 1 |
| Card power | 1 |
| HP growth / level | 1.02 |
| Move speed growth / level | 1 |
| Attack growth / level | 1.02 |
| Attack speed growth / level | 1 |
| Life steal growth / level | 1 |
| Crit multiplier growth / level | 1 |
| Crit chance growth / level | 1 |
| Freeze growth / level | 0 |
| Thunder growth / level | 0 |
| Combustion growth / level | 0 |
| Steel coat growth / level | 0 |
| Explosion growth / level | 0 |
| Max level | 3 |
| Units per plot | 2 |
| Mobile unit cap | 2 |
| Cost | 2 |
| Start wave | 0 |
| Subtype | 0 |
| Range | 0 |
| Difficulty | 1 |
Description
Disposable melee pawn. Levels up whenever adjacent plots level up, with no max level.
Level art



Stat source
Game ID
Lab RatStarter king
Sources
Local game files (Early Access)