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Orbiter

Orbiter

轨道机

⚔️ TroopLegendaryGame textCards

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival1,011 HPP95 1,138Damage50.4 DPSP95 294.1Atk speed0.43 /sP95 1.00Mobility1.00 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
05051,011Orbiter L1: 234.0Orbiter L2: 561.6Orbiter L3: 1,010.9×4.32L1L2L3
Total DPS (no crit)
02550Orbiter L1: 9.6Orbiter L2: 25.5Orbiter L3: 50.4×5.23L1L2L3
  • Survival:1,011 HP = 37.440 HP × 27 units(percentile 93%,client field;P95 1,138)
  • Damage:50.4 DPS(percentile 38%,derived;P95 294.1)
  • Atk speed:0.43 /s(percentile 36%,derived;P95 1.00)
  • Mobility:1.00 tiles/s(percentile 14%,client field;P95 3.91)
  • Growth:4.75×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival93% · 1,011 HP
Damage38% · 50.4 DPS
Atk speed36% · 0.43 /s
Mobility14% · 1.00 tiles/s
Growth38% · 4.75 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1926.00234.03.0002.8000.3571.0719.61.000
Lv21831.20561.63.6002.5450.3931.41425.51.000
Lv32737.441,010.94.3202.3140.4321.86750.41.000

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)26.000client field
Base attack (AttackStrength)3.000client field
Base interval (AttackDelay)2.800 sclient field
Base walk speed (WalkSpeed)1.000client field
Units per plot (MTroopCount)9client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.200 → 4.32× totalderived
Attack multiplier (MAttackStrengthBoost)1.200 → 1.44×derived
Interval divisor (MAttackDelayBoost)1.100 → 1.21× fasterderived
Walk multiplier (MWalkSpeedBoost)1.000 → 1.00×derived
Crit chance (base field)10.00%client field
Crit chance (run bonus)10.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.050×unverified · no sample
Crit multiplier2.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Legendary
Combat stats
HP26
Attack3
Attack interval (s)2.8
Range10
Move speed1
Crit chance0.1
Crit multiplier2
Projectile1
Projectile size1.2
Projectile flight time2
Stop distance8
Card fields
Rarity index2
Costs action1
Limitless levels0
Card power1
HP growth / level1.2
Move speed growth / level1
Attack growth / level1.2
Attack speed growth / level1.1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1.05
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot9
Mobile unit cap9
Cost9
Start wave0
Subtype0
Range1
Difficulty1
Class fields
BoomerangSmoothness0.7
BoomerangDistanceMultiplier1.5
Description

Magnetic spellcaster. When an adjacent plot gets an enchantment, it gets it too.

Level art
Orbiter Level01
Level01
Orbiter Level02
Level02
Orbiter Level03
Level03
Game ID
Orbiter
Starter king
Sources
Local game files (Early Access)

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