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Sporeling

Sporeling

孢子幼体

⚔️ TroopCommonGame textCards

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival42 HPP95 1,138Damage202.5 DPSP95 294.1Atk speed0.48 /sP95 1.00Mobility3.91 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
02142Sporeling L1: 9.0Sporeling L2: 22.5Sporeling L3: 42.2×4.69L1L2L3
Total DPS (no crit)
0101203Sporeling L1: 30.0Sporeling L2: 90.0Sporeling L3: 202.5×6.75L1L2L3
  • Survival:42 HP = 1.563 HP × 27 units(percentile 3%,client field;P95 1,138)
  • Damage:202.5 DPS(percentile 87%,derived;P95 294.1)
  • Atk speed:0.48 /s(percentile 42%,derived;P95 1.00)
  • Mobility:3.91 tiles/s(percentile 96%,client field;P95 3.91)
  • Growth:5.63×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival3% · 42 HP
Damage87% · 202.5 DPS
Atk speed42% · 0.48 /s
Mobility96% · 3.91 tiles/s
Growth66% · 5.63 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv191.009.07.0002.1000.4763.33330.02.500
Lv2181.2522.510.5002.1000.4765.00090.03.125
Lv3271.5642.215.7502.1000.4767.500202.53.906

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)1.000client field
Base attack (AttackStrength)7.000client field
Base interval (AttackDelay)2.100 sclient field
Base walk speed (WalkSpeed)2.500client field
Units per plot (MTroopCount)9client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.250 → 4.69× totalderived
Attack multiplier (MAttackStrengthBoost)1.500 → 2.25×derived
Interval divisor (MAttackDelayBoost)1.000 → 1.00× fasterderived
Walk multiplier (MWalkSpeedBoost)1.250 → 1.56×derived
Crit chance (base field)0.00%client field
Crit chance (run bonus)0.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.000×unverified · no sample
Crit multiplier1.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Common
Combat stats
HP1
Attack7
Attack interval (s)2.1
Range4
Move speed2.5
Crit multiplier1
Projectile1
Projectile size1
Projectile flight time0.8
Stop distance50
Max altitude0.1
Card fields
Rarity index0
Costs action1
Limitless levels0
Card power1
HP growth / level1.25
Move speed growth / level1.25
Attack growth / level1.5
Attack speed growth / level1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot9
Mobile unit cap9
Cost2
Start wave0
Subtype0
Range0
Difficulty1
Description

Sporeling

Level art
Sporeling Level01
Level01
Sporeling Level02
Level02
Sporeling Level03
Level03
Game ID
Sporeling
Sources
Local game files (Early Access)

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