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Warlord

Warlord

铁血统帅

⚔️ TroopCommonGame textCards

Multi-axis profile and growth

Curve points come from the client fields (M*Boost), reconciled against a runtime save: MaxHP × MHPBoost^(level−1). No global run bonus is included (a fresh run has none).

Survival464 HPP95 1,138Damage60.8 DPSP95 294.1Atk speed0.31 /sP95 1.00Mobility1.40 tiles/sP95 3.91

Radius = √(value ÷ P95); rings are 25 / 50 / 75 / 100% of the radius. Axis labels show this troop’s value, with that axis’s P95 in small text.

Total HP
0232464Warlord L1: 99.0Warlord L2: 247.5Warlord L3: 464.1×4.69L1L2L3
Total DPS (no crit)
03061Warlord L1: 14.1Warlord L2: 33.8Warlord L3: 60.7×4.32L1L2L3
  • Survival:464 HP = 17.188 HP × 27 units(percentile 49%,client field;P95 1,138)
  • Damage:60.8 DPS(percentile 55%,derived;P95 294.1)
  • Atk speed:0.31 /s(percentile 25%,derived;P95 1.00)
  • Mobility:1.40 tiles/s(percentile 37%,client field;P95 3.91)
  • Growth:4.50×(√(HP × DPS growth at max level), derived)

Axes are max-level values: survival = total HP, damage = attack ÷ interval × units (no crit), attack speed = 1 ÷ interval, mobility = walk speed. Growth = √(total HP multiplier × total DPS multiplier).

Percentile in the 38 comparable troops

Survival49% · 464 HP
Damage55% · 60.8 DPS
Atk speed25% · 0.31 /s
Mobility37% · 1.40 tiles/s
Growth21% · 4.50 ×

The bar is the percentile rank against all comparable troops; the number after it is the actual value. Percentiles are computed from the data, not typed in.

Level by level

LevelUnitsHP / unitTotal HPAttackInterval (s)Attacks / sDPS / unitTotal DPSSpeed
Lv1911.0099.05.0003.2000.3131.56314.11.400
Lv21813.75247.56.0003.2000.3131.87533.81.400
Lv32717.19464.17.2003.2000.3132.25060.71.400

Total DPS here excludes crit on purpose: the per-level crit formula cannot be verified against the local client, so crit is shown as separate rows below.

Raw values and multipliers

FieldValueSource
Base HP (MaxHP)11.000client field
Base attack (AttackStrength)5.000client field
Base interval (AttackDelay)3.200 sclient field
Base walk speed (WalkSpeed)1.400client field
Units per plot (MTroopCount)9client field
Level cap (MaxLevel)3client field
HP multiplier (MHPBoost)1.250 → 4.69× totalderived
Attack multiplier (MAttackStrengthBoost)1.200 → 1.44×derived
Interval divisor (MAttackDelayBoost)1.000 → 1.00× fasterderived
Walk multiplier (MWalkSpeedBoost)1.000 → 1.00×derived
Crit chance (base field)10.00%client field
Crit chance (run bonus)10.00% + 0.1 pp × nsave-reconciled
Crit chance per level (MCritChanceBoost)1.050×unverified · no sample
Crit multiplier2.00×client field

Crit is split in two: the run bonus is reconciled against 8/8 save samples (CriticalChance + 0.001 × run index n), while the per-level MCritChanceBoost has no sample and stays unverified.

What this chart leaves out AOE, piercing, idle time from range, summons and splits, thorns and armour, plus run policies and blessings — those are positioning and build, not the card itself. Element powers are integer counters and are 0 on every card in this version, so no element axis exists.

Compare this troop with others →

Type
⚔️ Troop
Rarity
Common
Combat stats
HP11
Attack5
Attack interval (s)3.2
Range10
Move speed1.4
Crit chance0.1
Crit multiplier2
Projectile1
Projectile size0.1
Projectile flight time0.7
Stop distance10
Card fields
Rarity index0
Costs action1
Limitless levels0
Card power1
HP growth / level1.25
Move speed growth / level1
Attack growth / level1.2
Attack speed growth / level1
Life steal growth / level1
Crit multiplier growth / level1
Crit chance growth / level1.05
Freeze growth / level0
Thunder growth / level0
Combustion growth / level0
Steel coat growth / level0
Explosion growth / level0
Max level3
Units per plot9
Mobile unit cap9
Cost4
Start wave0
Subtype0
Range1
Difficulty1
Class fields
baseAttackDelay4.5
attackRadius2
attackProjectileScale0.4
attackProjectileMaxAltitude8
attackProjectileDuration1
Description

Base and ranged troop. Shoots banners that add Warlord's stats to target allies.

Level art
Warlord Level01
Level01
Warlord Level02
Level02
Warlord Level03
Level03
Warlord Level04
Level04
Game ID
Warlord
Sources
Local game files (Early Access)

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