What this site answers
In one line: how to win a run first, checkable data second. It is neither a stat leaderboard nor a mirror of the official wiki.
Four questions
What this site refuses to do
- No single-card composite score. A single ranking systematically pushes "scales over time" and "scales with the enemy" cards to the bottom — the method below explains why.
- No invented numbers. Where the game still stores a variable, the site writes "value not measured yet" instead of a plausible guess.
- No single authoritative tier list. When community rankings conflict, they are shown side by side with dates and sources.
Method: what any single-card ranking leaves out
The card-output reference computes √(damage × HP), divided by cost or not. It only answers "paper output per gold or per plot". The nine items below are what it structurally cannot measure — which is why every ranking page states its premise up front.
- ① Crit multiplier is not uniformCriticalMultiplier sets the ceiling for crit builds: cards at 1 can reach ×8, the rest ×16 — a one-step difference in ceiling.
- ② Crit growth is rareOnly a handful of cards have MCritChanceBoost > 1; every other card gains no crit chance from levels, so crit builds have far fewer carriers than they look.
- ③ Range decides how much paper DPS landsThe formula assumes 100% uptime. A unit with range 1.1 has to walk to the front before firing; paper HP is not effective HP.
- ④ AOE and pierce multiply by targetsHit N targets and effective DPS is roughly paper × N. Single-target math systematically undervalues both.
- ⑤ Adjacent support buildings multiplyBeacon, blacksmith, orchard and camp boost neighbours by a percentage every year. The same unit between four boosters and in a corner diverges by several times over a long run — that is placement, not card choice.
- ⑥ Summons, splits and revives raise effective HPDuplicators refill units, slimes split, pagodas summon, Embalming revives: the health bar is a pipeline and MaxHP is one section of it.
- ⑦ Thorns and damage reduction never enter a DPS formulaThe defender attacks for almost nothing and ranks last on both tables, yet its job is soaking and reflecting. Steel coat stacks are mitigation.
- ⑧ Not every card caps at level 3Cards with LimitlessLevels do their real work well past level 3; any table that stops at MaxLevel writes them off.
- ⑨ Equal DPS/HP weighting is a choiceThe geometric mean √(DPS×HP) assumes both matter equally. Losing HP ends a run and dead units deal no damage, so pure damage units are worth less than the table says.
Evidence levels
| Tag | Meaning |
|---|---|
| Extracted from game files | Numbers come straight from client fields, with the source field named on the page. |
| In-game text | Official Chinese / English strings, not rewritten. |
| Official announcements | Steam patch notes and store page, with dates. |
| Community consensus | Guides, videos and threads with links and dates; conflicts are shown side by side. |
| Not measured yet | Where the client still stores a variable (X) or no public source exists, it is labelled — never guessed. |
Coverage
| Collection | Visible | Total | Chinese names | Needs review |
|---|---|---|---|---|
| Cards | 149 | 159 | 149 | 30 |
| Enemies | 29 | 35 | 29 | 35 |
| Kings | 9 | 11 | 9 | 6 |
| Policies | 147 | 153 | 147 | 28 |
| Perks | 122 | 126 | 122 | 24 |
| Cataclysms | 14 | 15 | 14 | 6 |
| Challenges | 81 | 81 | 81 | — |
| Units | 122 | 123 | 81 | 4 |
| Mechanics | 6 | 6 | 6 | — |
| Events | 1 | 1 | 1 | — |
Data baseline
Every number on the site comes from the same extraction. If a value disagrees with the game, check the date here first — the data layer has to be re-extracted after v1.0 ships.
| Unity version | 6000.3.8f1 (IL2CPP) |
| Extracted | 2026-11-02 |
| Site version | v0.2.0 |
| Game | 9 Kings(AppID 2784470)· Early Access 2025-05-23 · 1.0 planned 2026-11-12 |
| Sources | Local game-file extraction · 9 Kings Wiki (wiki.gg, CC BY-SA 4.0) · editorial notes |
Version baseline
Data was extracted from the local client on 2026-11-02 (late Early Access). v1.0 is planned for 2026-11-12; card, policy and perk sets will change and the data layer will be re-extracted. Start, systems and mechanics content survives the patch, but its numbers are version-tagged.
This is a personal, unofficial reference. Data comes from local game-file extraction; some descriptions reference 9 Kings Wiki (wiki.gg, CC BY-SA 4.0). Editorial notes are original.